I breathed a sigh of relief and then, after the awkward classroom silence when no one wanted to be the first to speak up, ideas and questions started pouring out. The students were extremely insightful. They gave us valuable feedback regarding our first chapter design:
The navigation was intuitive and responsive, but the artwork seems dated.
We have since modernized the graphic interface.
We think it would benefit from the inclusion of social sharing.
We have now incorporated optional links to Facebook, Twitter, and email, with Instagram on the way.
Learning history through story and treasure hunts and challenges is good idea, but the app doesn’t seem interactive enough. We think you could go even deeper and ask future users to search for historic clues and details.
We have added to our interactive sequence, therefore, an element called History Hack that did not exist in Sarah’s first app, Beware Madame la Guillotine.
Our students-cum-alpha-testers are closer in age to our intended audience and gave us interesting insights into their evaluation process as well:
Can I put In the Footsteps of Giants down and get some pizza with my friends in between stops?
Yes.
Can I swipe my finger across the screen easily?
The current generation prefers swiping to tapping evidently, but the OnCell platform limits us to the latter. So we agreed if we make long horizontal buttons, someone with a swiping habit will be satisfied.
Can I take a selfie and post my experience on social media?
Now you can!